Mindblade
🕹️ Controls:
Movement: WASD
Look Around: Mouse
Charge Swing: Hold Left Mouse Button (drag to adjust angle)
Release Swing: Let go of Left Mouse Button
[removed from the build] Parry: Right Mouse Button (short block window)
Tip: Attacking consumes willpower. Getting hit damages the host you're controlling.
Cards/Gems and pickups may restore them.
Enemies have localized damage that is randomized by enemy. Poke the correct part to discover its resistance rating!
The "Game":
Mindblade is a physics-driven first-person sword combat game.
Designed for a game jam, it focuses on precise directional slashes, randomized enemy weak spots, and wave-based survival.
🔥 Current Features:
- Directional Sword Combat – Aim and strike dynamically by dragging in the desired direction.
- Weak Spot System – Enemies have randomized resistances per body part.
- Wave-Based Action – Survive escalating enemy waves.
🚧 Known Issues & Jam Constraints:
- Barely 5 dev evenings as a solo dev time VS 2 weeks and a team
- Had to submit a buggy build due to area broadband outage 🤬 (I have proofs)
- Card mechanic is missing!
- Only a static room!
- Waves are broken!
- Missing narration!
- Some UI is missing or unfinished (localized damage).
- Animations and polish are missing and/or incomplete.
- Last 30 seconds submission via mobile hotspot expect buggy jank!
- No proper main menu (just jumps into the action).
- Barely drafted an enemy with crude AI that sometimes pushes you out of the level. Jankiest thing I've ever submitted in my life.
🔨 Post-Jam Plans:
- De-Jankify
- Refine AI behavior & enemy feedback.
- Improve hit detection & sword feel.
- Add proper UI & visual polish.
⏳ Made in barely 5 evenings for Pirate Software Game Jam 16. Despite the chaos, illness, outages the "game" (huge quotes) exists! Feel free to leave feedback. I know, it's in a terrible state.
Updated | 14 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | Alessandro "NeatWolf" Salvati |
Genre | Action, Card Game |
Made with | Unity |
Tags | Dungeon Crawler, First-Person, My First Game Jam, Physics, Prototype, Swords |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Post-Submission: What went wrong. What's going to happen.30 days ago
- Project setup and private build42 days ago
Comments
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The concept is cool. I like how the shadows look like cross hatching. I'll be back to see how it is post jam too 😎 You should check mine out and tell me if its good! I was solo as well and I'm struggling to tell if its even fun I can never tell in my own games.
I was honestly terrorized when I saw the notification pop up. I was kinda hoping no one noticed this wreckage I submitted T_T
Well, I probably spent too much time on setting the mood and aesthetics and not enough to flesh everything else, but thanks ^^
I was kind of trying not to look at other fellow jammers' work to not get depressed even more, but sure, I'm going to have a peek :)
lol I feel that! This is my first jam that I did good in. All of my other jams went horribly! I loved the atmosphere of the game I can’t seem to find my art style and I liked what you had a lot