Mindblade
🕹️ Controls:
Movement: WASD
Look Around: Mouse
Charge Swing: Hold Left Mouse Button (drag to adjust angle)
Release Swing: Let go of Left Mouse Button
[removed from the build] Parry: Right Mouse Button (short block window)
Tip: Attacking consumes willpower. Getting hit damages the host you're controlling.
Cards/Gems and pickups may restore them.
Enemies have localized damage that is randomized by enemy. Poke the correct part to discover its resistance rating!
The "Game":
Mindblade is a physics-driven first-person sword combat game.
Designed for a game jam, it focuses on precise directional slashes, randomized enemy weak spots, and wave-based survival.
🔥 Current Features:
- Directional Sword Combat – Aim and strike dynamically by dragging in the desired direction.
- Weak Spot System – Enemies have randomized resistances per body part.
- Wave-Based Action – Survive escalating enemy waves.
🚧 Known Issues & Jam Constraints:
- Barely 5 dev evenings as a solo dev time VS 2 weeks and a team
- Had to submit a buggy build due to area broadband outage 🤬 (I have proofs)
- Card mechanic is missing!
- Only a static room!
- Waves are broken!
- Missing narration!
- Some UI is missing or unfinished (localized damage).
- Animations and polish are missing and/or incomplete.
- Last 30 seconds submission via mobile hotspot expect buggy jank!
- No proper main menu (just jumps into the action).
- Barely drafted an enemy with crude AI that sometimes pushes you out of the level. Jankiest thing I've ever submitted in my life.
🔨 Post-Jam Plans:
- De-Jankify
- Refine AI behavior & enemy feedback.
- Improve hit detection & sword feel.
- Add proper UI & visual polish.
⏳ Made in barely 5 evenings for Pirate Software Game Jam 16. Despite the chaos, illness, outages the "game" (huge quotes) exists! Feel free to leave feedback. I know, it's in a terrible state.
Published | 3 hours ago |
Status | Prototype |
Platforms | HTML5 |
Author | Alessandro "NeatWolf" Salvati |
Genre | Action, Card Game |
Made with | Unity |
Tags | Dungeon Crawler, First-Person, My First Game Jam, Physics, Prototype, Swords |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse |
Development log
- Project setup and private build12 days ago
Leave a comment
Log in with itch.io to leave a comment.